Monday, 11 March 2013

Lighting and Architecture

The theme I've chosen for lighting is the Infamously Brilliant "Lara Croft TOMB RAIDER". I've chosen this as my lighting because How incredible the Graphics and lighting are for example:

 Above The Latest Game of the series "TOMB RAIDER"        Reference: http://prowinwall.net/wallpaper/tomb-raider-9-hd/
Above the Earlier game "Lara Croft TOMB RAIDER Underworld". This image also represents Architecture as well as examples of light, as you can see the Ruins of ancient Temple with incredible detail, The Lead Environmental artist for "Tomb Raider: Underworld" "Daniel Newberger" Said that "the biggest Improvement was making the environment interact with the player". And the image above proves that The design team Seriously focused on that, and the main architecture of the game.

A good example of the Graphics in work can be found in the trailer By this link: http://www.youtube.com/watch?v=cF9efv6LMZs
Or Just simply watch it here:
Tomb Raider Has always been known for it's thrilling campaign, Dramatically Shifting storyline, and most of all there stunning Graphics:
Reference:
It's shading of light is also impressive, It hasn't seemed to have lost it since the game line had progressed games. Although this is defiantly more impressive, then again I wouldn't doubt that considering the game's exceeding Graphics level, Character development, and shading Graphics in environment design.

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